Thought Toys · Strategy & computation · Exhibit 111

Any party of six hides a trio.

Six people in a room. Every pair either knows each other or doesn't. Try to arrange it so that no three of them all know each other, and no three are complete strangers. You will not manage it — and not because you are bad at it.

Every pair joined by a line ● acquainted   ● strangers   ▲ a trio of one kind

trios right now possible arrangements escapes foundnot searched fewest trios possible

Keyboard: focus the ring, then to walk the highlight from one pair to the next and Enter to flip that pair between acquainted and strangers — the same thing clicking a line does.

press Search every arrangement and watch six people run out of room — then drop to five and press it again

What you're seeing

Six dots, one per guest. Every pair is joined by a line: amber if they know each other, blue if they are strangers. There is no third option, and no pair is left out.

A trio is three people whose three lines are all the same colour. Three mutual friends, or three mutual strangers. The page marks each one in red as it appears.

Click any line to flip it and try to clear the board. The trio count will not go to zero. Drop to five people and it will, easily — so this is not a rule about crowds in general.

When you have had enough of trying, press Search every arrangement. With six people there are 32,768 ways to draw the lines, which is few enough to check all of them. None escape. The best any arrangement manages is two trios, never one.

This is the smallest case of Ramsey's theorem. Its content is that total disorder is impossible: make a structure big enough and some regularity has to appear in it, whether or not anyone put it there. Six is the exact size at which three-of-a-kind becomes unavoidable. For four-of-a-kind the number is eighteen, and for five-of-a-kind nobody knows it — it is somewhere between 43 and 46, and has resisted since 1930.

The rule, exactly. Colour every edge of the complete graph Kn with two colours. Ramsey's theorem says some K3 ends up monochromatic once n is large enough, and the smallest such n is R(3,3) = 6 The classical proof is one line of pigeonhole. Pick any person. They have five relationships in two kinds, so at least three are alike — say three friends. If any two of those three are friends with each other, those two plus the first make a trio. If no two of them are, the three of them are mutual strangers. Either way a trio exists. Verified in node (improve/verify/111-ramsey-party.js, 12 checks) by total enumeration, not sampling — the impossibility is the claim, so a spot check would be the wrong instrument:
  • All 32,768 two-colourings of K6 were generated and every one contains a monochromatic triangle. Escapes: zero.
  • Goodman's bound is confirmed and attained: the minimum over all arrangements is exactly two trios, not one.
  • The average arrangement holds exactly 5 trios, matching 20 · 2 · (½)³ — a check on the enumeration itself.
  • The pigeonhole step is checked rather than asserted: in every arrangement, at every person, one colour covers at least three of their five relationships.
  • Exactly 12 of the 1,024 arrangements of five people escape, and every one of them is the pentagon-and-pentagram, with two friends and two strangers each.
  • Negative control. Those 12 acquittals prove the trio-finder is not simply crying "trio" at everything, and an all-amber K6 is correctly reported with all 20 triangles monochromatic.
  • Negative control. Given three colours, six people escape easily. So this is a fact about splitting in two, not about six being a crowd.
  • Negative control. Six people do not force four mutual friends or four mutual strangers; an explicit arrangement avoids it. That needs eighteen.
Frank Ramsey proved the general theorem in 1928, aged 25, as a lemma inside a paper on formal logic. He died two years later.

Also in Strategy & computation: Sorting algorithms →

All 33 in Strategy & computation
  1. 10The evolution of trust
  2. 100The measure went up. The thing barely moved.
  3. 101Noise sets a speed limit, not an accuracy limit.
  4. 103The fastest slide dips below its finish.
  5. 106They meet in the middle. The beach walks twice as far.
  6. 109Twice the soldiers is four times the army
  7. 111Any party of six hides a trio — you are here
  8. 23Sorting algorithms
  9. 24PageRank & the random surfer
  10. 25Huffman coding
  11. 26Dijkstra's shortest path
  12. 27Nash equilibria
  13. 33The learning-rate cliff
  14. 36A* pathfinding
  15. 37Braess's paradox
  16. 44Diffie–Hellman key exchange
  17. 45Preferential attachment
  18. 46Aliasing & the Nyquist limit
  19. 47The secretary problem
  20. 49Freeze too fast, stay stuck
  21. 51Cross one line, and its territory closes
  22. 56Catch one error, miss the next
  23. 57Why more processors stop helping
  24. 58Why a busy line explodes
  25. 59The set that's only sure when it says no
  26. 60The fit that memorizes instead of learns
  27. 61When the wire breaks, pick one
  28. 67Better at both, and still better off trading
  29. 69Everyone was consistent. The vote wasn't.
  30. 78Every world map is lying. You get to pick the lie.
  31. 82Your computer can't hold one tenth
  32. 85The shape that has only one side
  33. 97Same votes. Different winner.

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