Thought Toys · Chaos & fractals · Exhibit 94
Take a triangle. Push a bump out of the middle of every side, then do it again to every new side, forever. The outline gets longer each time and never stops. The ground it fences in stops almost immediately.
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The rule is the whole exhibit. Take any straight edge. Cut it into three equal parts, throw away the middle part, and replace it with the two sides of a triangular bump pointing outward. One straight line becomes four shorter lines. Now do the same to all four. Then to all sixteen. Keep going.
Look at what happens to the two numbers under the picture. Each level replaces every side with four sides that are each a third as long. Four thirds is more than one, so the edge gets longer by the same factor every single time — and a number that multiplies by 1.333 forever has no ceiling. Name any length you like. Level 21 passes it.
The area does something completely different. Each level adds a fresh ring of bumps, but the bumps are getting small much faster than they are getting numerous. Level 1 adds three triangles. Level 2 adds twelve triangles that are each a ninth the size. The amounts being added shrink by four ninths each time, and a pile like that has a total. The area climbs, slows, and settles on exactly eight fifths of the triangle you started with. It gets closer forever and never arrives.
The dim circle is the honest version of that argument. It passes through the three corners of the original triangle. Every bump tip you will ever add lands exactly on it and none ever crosses it, so the whole shape is penned inside a disc of fixed size — no matter how long its edge becomes.
Now turn the bump height down to zero. The rule still cuts every side into three, so there are just as many pieces, but the edge stops growing entirely. Any height above zero and it diverges again. That is the switch: not detail, not the number of pieces — the bump keeping its shape as it shrinks. Press let each bump flatten to see the other side of it: bumps that get relatively shallower at every level give you a curve with genuine structure at every scale and a perfectly finite edge.
improve/verify/94-koch-snowflake.js, 69 checks). Every quantity is obtained two independent ways
that must agree: the closed forms above, and direct measurement of the same vertex list this page draws — segment
sum for the perimeter, the shoelace formula for the area — matching to 1 part in 1012 at every level.
The dimension is measured from the length-versus-ruler slope, not assumed.
Four negative controls. Pure subdivision with no bump leaves both perimeter and area exactly
unchanged while still adding vertices, so extra points are not the cause. A shrinking-bump rule has detail at
every scale, the same 3·4n vertices, and a perimeter that converges — with a measured
dimension of 1, not 1.26. A claim that the area merely doubles is refuted by the shoelace numbers. And an
ordinary curve run through the same ruler fit returns dimension 1 exactly, confirming the 1.2619 is Koch and
not an artefact of the fitting. The gate also caught a real drafting error in this file's own verification: a
non-unit normal that placed every bump apex at a third of its intended height.
Also in Chaos & fractals: The double pendulum →
← the cabinet · Thought Toys — a cabinet of explorable explanations. Exhibit 94.